A downloadable SFASX Submission

This is a project done for the module 3D Games Art at Sheffield Hallam University which I started when the SFASX Challenge was announced. My goal is to create a real-time character playable in Unreal Engine 4.23.  I decided to go for a quadruped since I want to be a Character Artist specialized in creatures. Another reason for my choice is the challenge to re-imagine realistic anatomy for a fantastical creature, which is very useful for my portfolio. 

          During the last months I worked though the several stages of designing and creating a character, starting with concept art, high resolution sculpture, retopology, texturing, rigging, and finally integrating everything in the engine. 
          You can check out this project and some additional videos through my artstation profile.



This SFASX Submission is currently unavailable

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